﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Engine;

namespace Estadio.GameObjects.Helpers.Controllers
{
    public class MouseHandleController : IHandleController
    {
        

        public MouseHandleController()
            : base()
        {

        }

        #region IHandleController Members

        public float Move()
        {
            return 0;
        }

        public float Rotate()
        {
            throw new NotImplementedException();
        }

        #endregion

        #region IController<Entity> Members

        public Entity Target { get; set; }

        #endregion
    }
}
